It's a fine and refreshingly hype-light product. The only change I'd like to see is a simple application included that takes a common 3d file format (blender, pov or something) and spits out a rendered bitmap.
Instead of waiting for developers to add Caustic support to their 3d apps over the summer, this would allow a 3d artist to start saving time tomorrow, even knowing that that it wasn't optimized. The little app displayed in the video demo would be more than sufficient, it just doesn't seem from the website like it comes with any ready-to-use tools for the non-programmer.
I just saw the tech demo on the ps5, really really impressive, the dynamic light, the zbrush import, the huge amount of polygons... I'm saying this with some experience as a 3d artist (zbrush) and a programmer.
This looks amazing, works absolutely perfectly out of the box and is probably one of the fastest prototyping tools I've seen for someone who knows what they're doing. And all of that in the browser — we've come a long way, amazing.
I know that I am echoing the same sentiment, but how cool is this! In the video where you demo'd BASIC and had that ball bounce across the screen, my jaw literally dropped, and my mouth stayed open the whole rest of the page. Amazing :)
I thought this was going to be over-the-top, but after watching the video, there are cases where the 3D could actually be useful. Granted, I use Chrome's Developer tools and don't see myself switching back to FF anytime soon, but I still laud their innovation.
Wow this is really, really impressive. Every little detail of the app and the rendering is finely designed and well thought of. There are even god rays and camera aperture settings. I would love to try it!
FlexBox, transitions, gradients, and 3D transforms... glad to see progress continuing to be made -- and they were demoing it on an ARM processor. Cool.
I'm a big believer in the potential of this new platform and am always excited to see innovative projects like Depthforge. It's incredible how Depthforge generates such stunning 3D images from simple prompts - a perfect blend of cutting-edge AI with the immersive capabilities of Vision Pro
Blown away, by both the adaptiveness of the platform and software. It feels like the flexibility that I'd want for all of my prototyping experiments. Signed-up, and patiently cheering from the side-lines.
I've seen him demo the product, and text just doesn't do it justice. It's awe-inspiring and I'm glad he finally decided it was ready for its admiring public (got worried there). I'd pay no mind to the naysayers; that internet thing was pretty dangerously insecure at first too.
A 3-minute video demo (with no editing) is all Arthur needs to get the point across that this is the next big thing. Show the public what I've seen.
People are gushing because it's a 3D animation with holographic effects, which is pretty surprising to be able to achieve for a primarily-2D layout language.
I've never seen something this seamless and realistic built in flash.
I've been playing with this for 30 minutes, and I'm still smiling my head off. It's just so much fun. I have used Pico-8 a bunch in the past (so it was easy to jump into making stuff). Pico-8 is one of four bits of software that I put it in my basket of "software that sparks joy" along with Aesprite, Blender, and Propellorhead's Rebirth.
Pico-8 had so much care put into its goals and intentional limitations: and so far Picotron seems to have that same level of love and thought. It's delightful, and I don't want to stop making things with it.
I've used many of the clones of pico-8 and they all feel like they miss the point. They "improve" on the limitations, but are just... not satisfying. Funnily enough, I've tried three times to make my own JavaScript version of what Picotron is ("what if I made a more feature-rich version of Pico-8 to use for prototyping in game jams?") and each time abandoned it because it felt like the Pico-8 clones: adequate, functional, but not inspirational.
I don't know who makes Pico-8 and Picotron, but hats off to you amazing person/people for making such likable software!
very refreshing seeing a product that demos exactly what they do (and amazingly i made add) within a moment of me landing on their homepage. i cannot believe how cool that is. very well done... congrats
I love the celebration of all they've done! This is so great. Really well put together page. And I have no idea what the next big mystery is going to be. Exciting moment for software that's just gotten so so so so advanced over the years, that's really iterated & progressed consistently. Here's to ya'll!!
I feel like Blender3D 3.0 might perhaps be Blender 3^2D. Now with nine-dimensional hyper-editing!!
It's really amazing not having to worry about light maps at all. Also the integration of Quixel Bridge and all the free high quality assets should be mentioned. It's really quick to build something that sounds and looks impressive.
It's a fine and refreshingly hype-light product. The only change I'd like to see is a simple application included that takes a common 3d file format (blender, pov or something) and spits out a rendered bitmap.
Instead of waiting for developers to add Caustic support to their 3d apps over the summer, this would allow a 3d artist to start saving time tomorrow, even knowing that that it wasn't optimized. The little app displayed in the video demo would be more than sufficient, it just doesn't seem from the website like it comes with any ready-to-use tools for the non-programmer.
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