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Forstall Out; Ive Up (daringfireball.net) similar stories update story
245 points by rkrishnakumar | karma 851 | avg karma 30.39 2012-10-29 17:07:57 | hide | past | favorite | 132 comments



view as:

"That makes it all the more telling that Apple’s press release contains no quote from Tim Cook offering kind words or thanks to Forstall."

Indeed, this has been expected since Jony Ive was observed standing immediately to Tim Cook's right at the last Red Square May Day parade.


What? No airbrush?

You joke, but Apple is a pretty terse company. Sometimes you have to read between the tea leaves (pun/misappropriation 100% intended)

Parsing exec shuffles from PR-speak is hardly specific to Apple. What I'm looking forward to are the "anonymous" leaks to All Things D (or whoever) over the next couple days.

It's barely even a joke. There's a reason Apple watchers refer to what they do as "Kremlinology".

That comment didn't add anything to the discussion. The comparison you made is not helpful to anyone's understanding of the situation. Please don't do that. Hold yourself to a higher standard in the future.

The comment is non-offensive and draws an analogy between two organizations which used propaganda effectively. Comparing Mr. Gruber's writings to those of fellow travelers is a legitimate comment on the possibility of editorial bias in the original article. I

It is useful because it places the article within a larger historical context. It extends the content, and on HN, that is appropriate.


All right, let's go into specifics here.

I strongly disagree with your description of the objectionable comment:

* First, saying that it is "non-offensive" to compare someone to Stalin's regime (or more generally to the Soviet regimes) is so blatantly inaccurate that it's difficult to believe that you seriously advanced that claim. Let's set aside "offensive" and say merely that comparing someone to Stalin is in virtually all contexts likely to be inflammatory, perceived as aggressive and hostile, and very likely to derail the discussion. It is not innocuous. So the original claim, with its comparison to Stalin, is immediately suspect because the author has chosen a way to express their disagreement that leads the conversation away from substance.

* When you say it "draws an analogy between two organizations which used propaganda effectively" you elide important points of information. For one, the nature of any comparison to Stalin. For another, the comment did not, I would say, "draw an analogy," it proposed one - and then took it for granted that the analogy was sound and useful. It presented no evidence for this point, it just stated its view as a _fait accompli._ That is not a good way to make an argument. When you advance a position, you're also obliged to advance evidence for it if you want it to be taken seriously. Humor is no defense here: the commenter was using sarcastic humor to advance an argument, and is not excused from the requirement of presenting evidence for the argument.

* On your own part, when you say "Comparing Mr. Gruber's writings to those of fellow travelers..." you too are assuming facts not in evidence. Do you mean that Mr. Gruber is a Stalinist? Then please advance the evidence in favor of that, or abandon your argument. You are obliged to present your arguments and their evidence forthrightly, not to wink knowingly and wave in the general direction of something faintly evidence-like.

* That the comment "places the article within a larger historical context" is so low a standard as to be useless. Any comment here that referred to events outside of 2012 could be said to do as much. Even if the above critiques did not hold, saying that the comment added "historical context" would be too glib, would not be a substantial point in its favor. If the comment were presenting evidence for its views, that would be one thing, but to say that the comment as it stands adds "historical context" is to say nothing, because by that standard you could defend the legions of facile "Apple would never have done X while Steve Jobs was alive" comments.

* The comment advanced, more or less, the argument "Apple's press releases are a form of propaganda; their terseness requires us all to make inferences and guesses about goings-on inside the company that do not serve our understanding well." This is a mere argument - which is a good thing! It is something that we can have a discussion about, reason about, and it is capable of being falsified. For that matter, if the comment had had what I just said appended to its original content, then all would have been forgiven. But instead we got only the version of the comment that flatters the prejudices of people who are already convinced that Apple is a bunch of no-goodniks and which has nothing useful to say to people who are not already convinced of its argument.

In summary, I objected to the comment because it advanced its argument by a method that was obviously likely to drag the discussion in unproductive directions, because it advanced its argument without presenting any evidence, and because it was advancing by insult an argument that could have been advanced without the insult just as productively. I disagree with your defense of it because you are neither holding it to a high standard of argument nor addressing any of its flaws - flaws which are obvious enough that my listing them is barely necessary.

Now, since you spoke up to defend it, you have heard its measure. It didn't add anything to the discussion, and the comparison it made was not helpful to anyone's understanding of the situation. I'm willing to put effort into explaining exactly why I think that because I think that a high standard for discussions here is important and necessary, and that letting comments like the one I object to slide by without expressing that they do not meet those standards, is part of maintaining that standard of discussion. Silence on community standards serves no one well. When objectionable comments are met with vigorous resistance, it not only shows the people making them "no, that kind of comment is not welcome," it affirms the community standards by setting them out explicitly and bringing them to everyone's mind. This is why I'm willing to write this much telling you and the author of the objectionable comment why I object. It is not about my disagreeing. Disagreement is a normal part of discourse - but there is no productive disagreement to be had unless people make their arguments plainly, make them falsifiable, and make them by going from evidence to conclusion.


Wow... when it comes to proving your point, less is more.

Comparing two things is different from equating them. It's not offensive to compare Stalin to anything, including those things you hold sacred. It doesn't imply they are equal in all respects, and any inference to that effect on your part is in error.

    > Comparing two things is different from equating them.
True, obviously.

    > It's not offensive to compare Stalin to anything,
False.

    > including those things you hold sacred. It doesn't
    > imply they are equal in all respects, and any inference 
    > to that effect on your part is in error.
When you compare X to Hitler, or Stalin, or Pol Pot, or the devil, you're necessarily invoking an element of offense to make your broader point. Rightly or wrongly, those figures are inexorably bound to offend. It's not possible to simply assert that away.

It was a joke, as commenters here observed. Generally if I see a comment I don't like the best signal/noise strategy is to just ignore it (unless its offensive. Didn't mean to offend).

"Stalin's regime (or more generally to the Soviet regimes)"

For the record, I find comparisons to the DPRK much richer for satire.


Apple is hardly the only corporation whose tea leaves journalists and bloggers try to read.

Giving nir the benefit of the doubt, I read his comment as a pretty clear reference:

> "Kremlinology is the study and analysis of Soviet (and today, Russian) politics and policies based on efforts to understand the inner workings of an opaque central government"

[...]

> "During the Cold War, lack of reliable information about the country forced Western analysts to "read between the lines" and to use the tiniest tidbits, such as the removal of portraits, the rearranging of chairs, positions at the reviewing stand for parades in Red Square, the choice of capital or small initial letters in phrases such as "First Secretary", the arrangement of articles on the pages of the party newspaper "Pravda" and other indirect signs to try to understand what was happening in internal Soviet politics. In the German language, such attempts acquired the somewhat derisive name "Kreml-Astrologie" (Kremlin Astrology), hinting at the fact that its results were often vague and inconclusive, if not outright wrong."

http://en.wikipedia.org/wiki/Kremlinology

----

If you read it this way too, and responded how you have making the same assumptions I did... then I suppose you are just a more civil-minded person than I am. I thought it was a worthwhile contribution, and as much as I love to keep HN's signal:noise high, I have a soft spot for this kind of sardonicism. And I think it was an important reminder amidst this highly speculative discussion, that I don't see any other comment making as tersely.


I seem to recall even Gruber himself has drawn the comparison between Kremlinology and reading Apple PR between the lines.

I read it as a satirical joke. A little "on the nose", perhaps. But just a joke.

(Edit: cleaned up repetition.)


This is likely been coming for quite some time. IIRC he was brought in by Jobs and was likely protected by him while he was alive.

Steve being gone meant the didn't have to keep him around, and the maps debacle was likely the straw big enough to break the camel's back.


May be the second time I've found a genuinely insightful piece by Gruber. Skeuomorphic design was a nod to my non-computer using father in the 90s. It no more represents useful metaphors for interfaces than steam engines represent a good way to build cars.

iOS is stagnant, reviews of recent Apple designed skeuo-heavy apps bemone the lack of functionality -- while noting what must be hundreds of hours of graphics work -- and not seeing that the tradeoff is worth it. With finite development hours the general public realizes that they'd rather get shit done then look really great sorta getting some things done.

So who makes the money at Apple? It's two people, Cook and Ive -- supply chain and product design. Let's give turning the entire device design over to a holistic human interface designer a try instead of running hardware and software as two disjoint efforts.

Between Siri and the maps screw up the decision made itself.


"iOS is stagnant"

iOS only seems stagnant because they don't have to trumpet every year about how they've finally gotten rid of ui lag or completely overhauled the system appearance. These are points in it's favor to most people.


I'd say it is stagnant because when you look at the design, it just feels old. I'm not much of a designer, I can't tell you why, but it just seems dated. Perhaps it is the skeuomorphism, maybe something else, but something is off about it now.

It feels old because it hasn't changed in 5 years, but I personally appreciate that. All of the original mechanics make perfect sense, and the new mechanics (such as app folders and multitasking) have been introduced in a way that minimizes interference with the existing look and feel. As someone who uses a lot of music production apps that can't talk to each other, I do wish there was something like a filesystem, but I also want it to be introduced in a way that does not change the basic look and feel of the device.

What's amazing is that an original iPhone and iPhone 5 look and feel largely identical for basic uses, even though the latter is a far more capable device. That's a testament to the strength of the original design.


>All of the original mechanics make perfect sense

this is the same thing thats spouted by fans of the iphone. We don't need a smaller ipad 10" is the perfect size. We don't need a bigger phone screen, this fits the perfect size for all hands. All this is said till Apple actually does it.


I'm not saying that there's no room for improvement. Frankly, I want a smaller iPhone, a pressure-sensitive display, and a physical button to take a picture that's always active. What I don't want is for any of these improvements to fundamentally change the way the phone UX works (i.e. moving to a menu system or something).

The only "bad" design elements, in my opinion, were notifications and Siri. They fixed notifications but I had to turn Siri off.


> It feels old because it hasn't changed in 5 years, but I personally appreciate that.

And I think Apple is betting on a "conservative" majority that does not want change for the sake of change (I'm certainly part of it) - just observe how similar all the iPhones look, or all the laptops, displays... The only exception I can think of are the cheaper iPods.


And that's because they are cheap enough to buy on impulse, and/or to make an affordable gift for the holiday season that is clearly the hottest and newest available.

It's more or less Symbian or Palm Pilot with touch. What was groundbreaking in terms of interface was the method of input not the way the OS was designed. It's still just icons and a pointer.

I don't see much stagnation:

(1) Maps is probably the biggest thing they've done since the original phone's launch;

(2) they are moving more and more of the interaction to voice every year;

(3) they are moving more and more of the users' data to the cloud every year.


It was pretty clear that he was talking about visual design and interaction. None of the things you list here are in that domain. One is a new app, one is a voice UI and one is an Internet-based storage service.

"None of the things you list here are in that domain. One is a new app ..."

Since the very sentence I was responding too was about apps ("iOS is stagnant, reviews of recent Apple designed skeuo-heavy apps bemone the lack of functionality") I fail to see how talking about app functionality is some huge leap of logic on my part.

"he was talking about visual design and interaction. None of the things you list here are in that domain"

How is voice control not about interaction?


Perhaps it should be read as "visual design and [visual] interaction."

You think voice integration isn't interaction? That's literally a form of interaction with the device that was not there in iOS 1.

I feel pretty sure there was a "visual" in there you're ignoring.

Didn't know you meant visual(design and interaction). Still though, it's a little frustrating to say they've stagnated. Apple is very, very long-term focused.

IMHO it's definitely running in place

1 - replaced what they already had and then moved it up to feature parity with the competitors

2 - pioneered it then let it sit, is Siri really that much better and personally assisting me today then at launch?

3 - which appears to be only a response to the competition's great cloud integration

perhaps stagnation is too strong a word... tread-milling perhaps?


Wasn't Siri bought from another company which was already competing against similar products like Vlingo? Saying Apple pioneered it is a bit of a stretch. Especially considering how effective Android's voice commands were well before Siri was introduced.

I see a lot of this type of sentiment here on HN, and I think it is because we are people who build technology and therefore study technology obsessively. Anything that stays the same for 5 years will feel ancient.

Most people, though, just want to use technology to accomplish other things. For them, radical interface changes reduce rather than improve value.


Your out of place defensive reply (I assume you work on the Apple team?) notwithstanding, iOS is absolutely stagnant. They're in the unenviable position of being lauded and popular because of the simplicity of design, but that strangleholds them into a limited ability to change and improve.

I suppose, iOS hit a higher quality product much earlier than Android. But to me it feels like an evolutionary dead-end. Sure they aren't fixing any problems, but they sure aren't really adding anything to make my life better.

Or another evolutionary analogy: crocodiles have more or less been around forever -- they don't have to trumpet about solving calorie intake problems, or overheating in the summer, but it took mammals to invent fire and get to the moon.

Saying more or less "iOS is fine" is also saying "we're not interested in pushing the envelope anymore".


It'd help me if you gave examples what you think iOS could be doing that's it not. The big ticket feature that iOS didn't have 60 days ago was built in turn by turn maps. Since they added that with 6.0 I guess I'm wondering what else you're pining for? A weather widget? NFC? Fjords?

I'm principally talking about look and feel. iOS looks and operates great, let's get that out of the way. But it's essentially the same core design that was laid out in 2007 + Androidish notifications + multitasking-lite. At a glance can the average user tell the difference between iOS 2 or 3 and 6?

I acknowledge that that's not necessarily an entirely worthy goal in and of itself, but keeping a design focused product fresh does have its merits.

Here's iOS 1 and 5 side by side

http://pocketnow.com/wp-content/uploads/2012/06/ios1ios5.png

Other than the obvious lack of a wallpaper I'm not really sure that there's been any fundamental work on improving the user interaction and look & feel of the thing in 5 years.

I find it unbelievable that there's nothing that could be done better and that iOS was launched with perfect interaction design, fully formed from the heads of the designers, or perfect visual design, reverently propagated to the modern day and on into the future.

Is this really the penultimate in volume slider design? There's no more work to be done here?

http://www.uiparade.com/wp-content/uploads/2011/12/clean-ios...

I think this recent shakeup is Apple signaling that it's time to evolve again and that excites me much more than the last 2 or 3 product launches have.

If anybody can put out a new way of pushing electrons around and making it "just work" it's going to be Apple and I want to see what they come up with.


All of what you've listed is just repeating the same point: iOS hasn't changed much since its inception. But you're still not answering the question: what needs to change?

Don't get me wrong, it's not that I think it can't be improved, because I can think of a few needed improvements myself. But I hear people continue to say this about Apple -- "They aren't innovating lately." -- without saying what needs to change.

So, without just comparing iOS1 vs. iOS6, what about the current state of iOS needs to change?


I'd like to see Intents or Contracts or something so that apps can reasonably an reliably communicate. The walled gardens that iOS has is fairly obnoxious.

I have both an iPhone and Nexus 7, and I keep forgetting on N7 that sharing to Evernote doesn't require laborious app switching and cut and pasting. It's a very real, important piece of the puzzle that Apple hasn't even bothered trying to attempt.


Well, actually they are aware of this and they might introduce an interesting concept in iOS7: http://oleb.net/blog/2012/10/remote-view-controllers-in-ios-...

Thanks for posting that, I wasn't aware that they were using XPC for the Mail sheet, etc. Hopefully we'll see some neat things next year.

I want widgets on the desktop and/or on the lock screen (as a developer api), sideloading applications, some way to store data accessable to any app, a phone number black or whitelist, and a way for users to allow an app to do arbitrary tasks in the background or refuse any app from doing the Apple-allowed tasks in the background. Oh, and keyboards, developers should be allowed to make keyboards.

Then there are a ton of stupid UI issues they have, like when I open a new tab in mobile Safari, I don't want it to gain focus.

I'd like to be able to update the software on it without needing to rearrange apps into the order I want them yet again, I don't have any idea if that is possible or not.


you want an...android?

Yes, but without the complete lack of consistency between what the home button does in an any given app.

It always, without a single exception, returns to the launcher.

I believe he meant that he wishes android would have a universal home button.

I don't understand. How is a universal home button different from the home button it has now?

I don't know what the proper name of the button is, but my colleague's android doesn't have consistent behavior across all apps. I really meant it to mean that there are also a lot of things I'd want to change in Android also, but the topic was iPhones.

I'd like to an "Add to Home Screen" feature for phone contacts for one-tap dialing (like you can with browser bookmarks).

Wouldn't this just clutter up an already crowded home screen? I like the Favourites list in the phone app as it is.

I suppose you could put Favourites as a folder on the home screen, but that would defeat the purpose since you're back to two taps for a call.


You could make the same arguments that adding browser bookmarks or more apps would clutter your home screen. I'm not suggesting that all contacts be added to the home screen, just a few that I call every day.

As a counterpoint, I want none of those things.

Thanks for the insightful comment.

Look and feel-wise...the iOS look is getting dated. I don't think they should parrot the flat square look Microsoft is going for nor the Tron look in Android. But this

http://dribbble.s3.amazonaws.com/users/3331/screenshots/1108...

is getting old (OS X is even worse)

I'm not a visual designer so I'm not sure I'm entirely qualified to offer suggestions, but there are other button styles, even completely new ones that would work.

Some ideas:

How about some variation on the one in the upper right here?

http://www.colourbox.com/preview/2584456-712013-exit-beautif...

VST interfaces are usually choking with ideas

https://www.google.com/search?q=beautiful+buttons&hl=en&...

Or why buttons at all? I should just be able to interact with the direct metaphor of what I want.

Or a pop-up circular button system like in Palantir? http://www.palantir.com/wp-content/static/techblog/2007/08/s...

The interface looks like candy, instead of trying to outshiny the competition, maybe it should be matte? Then use shiny bits sparingly.

http://remodelista.com/img/sub/uimg/Janet_Images/suga-black-...

etc. etc. etc.

Let's not go for shiny kitsch, let's go for expensive sports car with a matte paint job.

Other than that, cross app communications (intents) and resolution independent layouts as an option would be nice and get Apple out of this weird resolution multiplier lock it seems to be trying to bust out of (with the exception of the iPhone 5).

How about other interface bits? There's a button and the screen, how about capacitive edges that can be used for interface sliders or other things? I love capacitive buttons on Android phones (when they had them).

Or let's get crazy, a completely disappearing product all together. Jam the guts into a watch, and a small wireless earpiece, or maybe ear/eyepiece and voice controls and a capacitive touch panel on the watch, don't make it look gaudy like Google Glass, get top eyewear designers to pump out different headpieces (lots of upsale potential there) etc. etc. and top watch designers to design the handpiece and turn computing into ubiquitous wearable fashion driven computing (with sales cycles as fast as the fashion industry -- seasons) and people will buy 4 sets of devices a year instead of one every two years.


> Let's not go for shiny kitsch, let's go for expensive sports car with a matte paint job

The only cars I see with matte paint jobs are car modder's econoboxes, which look pretty kitsch.



This confirms it for me. Matte black paint jobs on cars show questionable taste.

> ...I'm not a visual designer...

> How about some variation on the one in the upper right here? http://www.colourbox.com/preview/2584456-712013-exit-beautif....

Yup, the 90's want their design inspiration back


Do you really think if iOS had had different buttons and intents people wouldn't have called it an incremental improvement?

"At a glance can the average user tell the difference between iOS 2 or 3 and 6?"

(A) Probably can't tell because iOS 6 is on all the phones, zing!

(B) If he's trying to cut and paste he can tell. iOS 2 won't let him do it, iOS 3+ will force him to copy the entire body text randomly, iOS 5+ will randomly offer a handful of options that generally do not include the one the user is looking for.

(C) Ok, so it's visually stagnant. I guess I'll agree here. Turns out, there's usually less to disagreements than first glance might indicate.

"any fundamental work on improving the user interaction and look & feel of the thing in 5 years."

There are certainly new gestures and there's voice. There's new functionality in the buttons and from the lock screen. I would not say this is totally accurate.

"I find it unbelievable that there's nothing that could be done better and that iOS was launched with perfect interaction design, fully formed from the heads of the designers, or perfect visual design, reverently propagated to the modern day and on into the future."

I don't see anyone claiming it's perfect but there's a good argument to be made that Good Enough + Consistent > Better. Which is to say that Apple users, who do get updated to the latest patch, might be jarred if Apple constantly yanked the UI here and there for the sake of slight benefits or "keeping the look fresh".


That's the advantage to great design, it doesn't need to change. Every year Android/Windows comes out with a new design that's finally supposed to make it not suck. Go find a 1984 Mac, look into the top right hand corner, whats there?

Agreed, I don't see the need for change, the incremental updates have gotten us to the point where iOS functions very well. If you're looking for innovative UI there are over 600,000 apps, many of them with amazing and novel UIs very well suited to the app's function.

Nothing...? http://www.computerhistory.org/atchm//wp-content/uploads/201...

Though your point is clear. Mac OS X is very clearly reminiscent of this interface.


I think it's a tremendous strength that the design hasn't needed to drastically change in 5 years and stay competitive. A lot of people are still getting their first iDevice. If you google "android home screen"

https://www.google.com/search?q=android+home+screen&qscr...

you'll get a cacaphony of different interfaces. Android may be "converging" on the right design, a potentially better design, but meanwhile people are suffering through all sorts of inconsistencies. For the vast majority of people who want their phones to "just work", Apple's approach is better [design it right, up front, in a way that can be used for years].


In a world of apps, who gives a rat's ass about whether turn by turn directions are built-in (pretending Apple incorporated them into the OS rather than just branding an app developed in house)?

What matters is the quality of the directions, not that they are marketed with a lower case "i".


The biggest feature would be adding OS X/NeXT services/Android intents: currently it's impossible to have two apps interact without the developers explicitly baking in support. Allowing applications to establish some conventions for services ("Open web page", "View PDF", "Retrieve login information", "Subscribe to feed", "Post to {network}", etc.) would make the massive improvements from the integrated Twitter/Facebook support available for to all apps and services.

This would also be a smart move for Apple as de-privileging Twitter & Facebook would mean that they wouldn't be helping support the lockin for those services – if Google Plus came back from the dead and started eating Facebook's marketshare, Apple would benefit without changing a line of code.


Text selection mostly still sucks, there isn't any ability for third-party developers to modify the systemic behavior, there isn't any ability to allow different user accounts, as most PC OS's do.

Intents/services and lock screen widgets.

Home screen and notification center widgets don't interest me. But if you could put something like widgets/live tiles/google now-ish space on the lock screen? Particularly with the increased vertical space? That'd be slick.

And intents/services are overdue. Particularly now that they're basically "in" with twitter/Facebook integration. I'm all for having more app store approval scrutiny for third party "services" submissions. But it needs to be in.

while we're asking, it wouldn't hurt to add the "taller"/redesigned task switcher UI that made the rounds recently.

I'd call that all a decent update.


"A lot of times, people don't know what they want until you show it to them." -- Steve Jobs

That's not our job to think about what Apple could do to improve our lives. Personally, I've loved Don't Disturb Me since it came out but it sure wasn't an iOS-exclusive feature. Neither has been turn-by-turn navigation.

I don't want iOS to play the keep-up game. I want it to continue being the industry leader, the game changer, the OS everyone else looks up to.

And surely, you cannot disagree that iOS has kind of lost that status since iOS 4.x.


Obviously you haven't spent any significant amount of time using Google Now.

iOS has barely changed in UI since it's inception. That's not a good thing. No one designs the perfect design the fist time, nor the 100th time, nor ever. The goals and targets change and the design evolves. There has been no evolvement.

Sure, there's more precise releases than it's competitors, but that doesn't negate the fact that Windows has a more functional-looking (whether or not it is, is an entirely different matter) phone.

The Notification centre was a step in the right direction, but people are wanting data quicker more and more, and the notificiations aren't great for every app. After all, a big reason people cite for going for Android is customisation.

When the iPhone was released it was the absolute leader in mobile iOS among other things. Now it's a solid competer but it lacks the originality it once had.


The original MacOS design wasn't 'perfect' but it was very, very good. And Apple messed with it at their peril. They gave themselves a similar bar with iOS 1.0 - they know a lot about interaction design, and how to make a UI feel smooth and intuitive, and they aren't going to scrap all of those good decisions for the sake of looking new.

By contrast Microsoft have some interesting design ideas but they abandon them in the very next major version in favour of trying something else, which is jarring for users and doesn't inspire trust.


I'm not saying scrap, I'm saying iterate. (Wrote a wee bit about it here: http://zachinglis.com/2012/why-the-apple-reshuffle-could-pro...)

The original MacOS design wasn't 'perfect' but it was very, very good. And Apple messed with it at their peril. They gave themselves a similar bar with iOS 1.0 - they know a lot about interaction design, and how to make a UI feel smooth and intuitive, and they aren't going to scrap all of those good decisions for the sake of looking new.

By contrast Microsoft have some interesting design ideas but they abandon them in the very next major version in favour of trying something else, which is jarring for users and doesn't inspire trust.


iOS only seems stagnant because they don't have to trumpet every year about how they've finally gotten rid of ui lag..

You might not notice it, but, there is an eighth-of-a-second-ish delay between when you tap on most buttons and when the action occurs. An obvious (to me) example is when you tap on the back button on a navigation controller, and it takes a split second before anything happens..

It isn't much, but it is consistent across the OS, and it drives me crazy.


I believe this is deliberate - giving a user a sense of what they did which results in the next action. This is especially important if the button you've pressed takes you to another screen.

Is that from touch down or touch up? Most controls respond on the release because holding down or dragging is a different action in many (maybe most) cases.

I'm not perceiving much lag between touch up and animation start on the back button of the UINavigationController.


iOS is stagnant or mobile OSs are stagnant?

Android was listing screen capture as a new feature not long ago which hardly suggests a breakneck pace of change across the board.

Windows phone tiles are interesting but they don't feel game changing.

Is this an iOS thing or wider than that? Genuine question because if it was iOS alone then surely it would be eating Android's dust right now and that doesn't feel like it's the case, it feels like they're pretty much on a par.

(Just say I'm not wild about the word stagnant given that this is a market that has gone from nought to sixty in about the same time as it takes MS to get a version of Windows out, but it does feel like that pace has somewhat plateaued in the last 12 months or so).


iOS IS stagnant.

Windows Phone 8 has a totally different and new paradigm going with merging start screen and "notifications bar" with the live tiles. Rooms with its "all sharing feature". Kids stuff. Lockscreen apps. All of these are a totally new approach to the mobile platform.

I feel the "new Microsoft" is really innovating(i hate that word) atm.


The Windows Phone UI is the one thing in my mind that actually is different, though I have a little skepticism about it as I'm not convinced that it's solving a problem many people actually have (certainly not one I or most people I know have) and it doesn't seem to be something consumers are queuing up to get their hands on. Meaningful innovation surely has to be something for which there is a demand?

Kids corner I would love on my iPhone but it's a more polished version of what I can do with restrictions so I'm not really sold on it being that revolutionary.


Care to do an "Explain like I'm 5" about skeuopmorphism vs path dependence?

I'm not sure I understand it in the context of device design.

Edit: or are they talking specifically about app design?


The way I understand it is that skeuomorphism is about using design to elicit elements or interactions that formerly served a purpose (i.e. making a keyboard look like typewriter keys), whereas path-dependence is about current schemes whose continuing popularity is more due to a quirk of history that gave its use better returns rather than being proven against others (i.e. the QWERTY keyboard).

QWERTY, good example.

Thanks.


>Skeuomorphic design was a nod to my non-computer using father in the 90s. It no more represents useful metaphors for interfaces than steam engines represent a good way to build cars.

This is wrong. It's just a cycle that we're going through with design fads.

Less than ten years ago everybody was all for "lickable interfaces" with 3D buttons, drop shadows and the like. There was even a whole movement of indie developers for the Mac doing skeuomorphic UIs in the wave of Delicious Library, budded by the Mac press "the Delicious generation".

Now designers are tired of that look and want something more subtle and flat, inspired by the whole Metro thing (and modern Web style plus the whole movement towards minimal design).

The same transitions have happened dozens of times in the history of art and design, from ornamental to utilitarian and back again.

One is not inherently better than the other: there can be good and bad skeuomorphic UIs. And, no, the Calendar app, with it's faux leather, is not an example of a bad skeuomorphic UI. If it's bad, it's just because of bad UI, period. The leather part is just decoration, i.e the inconsequential part of skeuomorphism, and doesn't affect behavior.

For bad skeuomorphism consider any media app that resembles a physical dvd player, or the turning of the pages in iBooks. I.e behavior that impedes use, not just decorative choices.

For the same reason, it also has nothing to do with appealing to "older users". If anything, skeuomorphism and references to old physical objects is extremely popular with younger people, from "steam punk", to hipsters loving vinyl, letter-pressed cards, pocket watches and everything that has "patina", to software like Instagram and Hipstamatic, that digitally applies the image distortions and color artifacts of 30 and 50 year old analog cameras and films.

Sorry for the long rant, but I take offense in how everybody is throwing words like "skeuomorphic" around, like they always knew what the term meant, instead of just having in drilled into their head that "skeuomorphic == bad" from tens of me-too online articles this past year.


> Between Siri and the maps screw up the decision made itself.

Care to explain what is the issue with Siri? I use it every day to organize my day (with dozens of meetings and reminders) and it works perfectly fine.

I can kind of see your point with iOS6 Maps. But only to a point. Yes, it did start out really badly. I reported 3 issues that got fixed the next day (literally). One of those issues was also on Google Maps and is still broken there. Since then I haven't seen any problems with quality of data. I do miss Street View, but day to day, the app is fine.

Speaking of maps, when Tim Cook wrote the maps apology letter, he mentioned the Waze application. I've never heard of it till that day and, man, what a great app. Whenever I find myself in a traffic situation, I always fire it up. As far as point to point direction, it is second to none, routing me around traffic jams and standstills of the LA area.


The idea that his leaving was based on the Maps debacle, may be correct. But not in the way that Gruber implies.

The timing of his stock sale in May, is more consistent with the idea the Forstall foresaw the writing on the wall when he was made responsible for Maps. Selling 95% of his shares was clearly a sign that his long term commitment was in doubt.

http://news.cnet.com/8301-13579_3-57425920-37/apple-exec-sco...


Forstall may have been trying to do a move similar to what Jobs did when he returned to Apple. Jobs lost confidence in where the company was going and sold all but one of his shares. The maps may have called Forstall's "bluff".

One thing is pretty certain. The decision to dump Google was probably made above Forestall's pay grade. I suspect that the decision to include Maps in the next release of iOS happened about the same time as the decision to dump the stock. Stock sale announced in May, Maps announced in June.

I wish this meme (that, in no uncertain terms, Apple dumped Google) woud die. This is a very large contract between two large, competing companies.

If I were looking only at the impact of the iOS decision, I would have a hard time believing that Google didn't tell Apple to piss off, but I think even that reading is far too simplistic.


Agreed. Apple had a set of requirements, and Google had a set of requirements (both sets including, of course, the question of money), and they couldn't come up with a set of mutually agreeable terms, so they parted ways.

To place responsibility fully on either company is silly. No company of that size is simply going to say "no". There's always a price, and Apple decided it wasn't worthwhile.


Perhaps it is too simplistic, but the alternative Apple chose suggests hubris. I suspect that TomTom or Garmin or even OpenStreetMap would have been glad to partner with them to develop an app to replace Google Maps. Instead, Apple chose a homegrown solution, quality be damned and then threw TomTom under the bus when Maps was released half baked.

The decision to adopt not invented here as corporate policy backfired. Forestall was probably prescient enough to see where it was headed.


I thought Apple did licence Tom Tom data? The problem with maps is not the app, but quality of the data, which came from other sources.

The problem is I can just as easily come up with a situation where Google is being "evil" and doing everything it can to screw Apple:

Apple and Google have become serious competitors. Apple realized that and started working on its mapping solution, but recognized it wasn't ready in time for iOS 6. Unfortunately, the license was going to run out before iOS 7, so a new contract would have to be negotiated[1].

Google came back and said "piss off" (or "pay $50/phone" or whatever "evil" terms you want). Apple couldn't make the terms work within their constraints, so quickly made a deal with Tom Tom and tried to integrate their data into the nascent mapping system[2].

The iOS 6 beta comes along and the data is nowhere near where it needs to be. Apple has a decision to make here and, with a choice of "go for it" or "pull a major feature in iOS 6.x"[3], they decide to cross their fingers and go for it.

Now, iOS 6 release hits. They know the maps aren't ready, but the bridges have been burned. Their choices now are "put some lipstick on a pig" or "pull a major feature from iOS 6.0". They decide on lipstick. Sometimes you get away with it; sometimes you don't. They didn't.

I'm not saying this is what happened!

My point is that when major companies are in "coopetition"[4], nothing is simple and obvious. Maybe Apple thought they could shroud everybody in a reality distorition field. It is possible, even plausible. I just don't think it is the most possible scenario, and it is tiring to hear it expressed as the "only" possible solution.[5]

1. http://daringfireball.net/2012/09/timing_of_apples_map_switc... (that's the best I've got to "source" the end of the Apple/Google deal happening before iOS 7 would release)

2. http://www.pcworld.idg.com.au/article/427347/apple_signs_glo...

3. iOS releases seem to have stabilized on an October time-frame. Based on my experience, it is unlikely that you could pull up the release of an OS by 6 months, so maps would have to change in a "dot" release.

4. https://en.wikipedia.org/wiki/Coopetition

5. Regardless of what really happened, I would have loved to be a fly on the wall in those meetings. Those would have been awesome bizdev meetings...unless Apple really did say "piss off". :)


The "Apple dumped Google" meme was started by Apple fans before the new maps got released. You can go back and read the triumphant proclamations of how much better the new maps was going to be now that the nasty Googlers where no longer holding them back that were written all summer.

If the new Maps had even been good enough they'd still be saying it. Instead they're now trying to backpedal, just like before Maps was widely believed to be a bit shoddy it was claimed to be an Apple "homegrown", from scratch data set, when clearly they mostly just bought in data, but still managed to screw that up by putting some pretty crappy business info on top of solid map data. Now the emphasis (and blame) shifts onto all the data suppliers whereas before they'd all have remain faceless (just like Gorilla Glass wasn't allowed to name Apple as a customer, and Samsung has to screenprint Apple logos onto their chips).


Apple is using data from both Tom Tom and Open Street Map in the new iOS 6 maps.

http://www.theverge.com/2012/6/11/3078987/apple-tomtom-opens...


I don't know, I think "Apple dumped Google" is more likely. Google saying "no you cannot license our maps in the future" seems like it would have leaked out by now. Google probably did have terms they required for renewal that Apple felt were unacceptable though. Or Apple felt it wasn't a healthy relationship going forward.

Wasn't it previously released or quoted from Eric Schmidt that Apple terminated their Google Maps contract far ahead of schedule? Jobs said he would spend every dollar in the bank and his last breath going thermonuclear on Google/Android so the meme, as it were, didn't just appear out of thin air.

If he dumped his shares based (even partially) on the decision to drop google maps, wouldn't that be insider trading? I don't really understand how top executives are able to trade in their own stock.

He did have, and currently still does have about 150,000 shares of restricted stock (substantially more than he sold), half of which vests in June of next year, half in 2016. To say that his May sale was anything more than reasonable financial planning is stretching it.

"I wouldn’t read anything more into Browett’s departure than that Tim Cook knows how to recognize a mistake and correct it. (Although it was Cook who hired Browett in the first place.)"

Good leaders know when to change their mind. I actually have more respect for Cook being able to recognize that John Browett was not a good fit after personally hiring him.


Cook seems like the kind of CEO who accepts he's imperfect, and rather than justifying a bad decision and keeping someone around will do what needs to be done. Good thing for a leader of a company the size of Apple.

Can someone please tell me why this is worthy of HN front page? He hasn't said anything new at all; almost half of the article quotes and the other half has already been iterated countless times in the press release thread. Gruber really isn't adding anything to the discussion, so why do we need him to parse it again for us?

> Can someone please tell me why this is worthy of HN front page?

Sure! I'd be happy to.

The way Hacker News works is, people submit content.

If people like the content, they vote it up. Sufficiently high-voted content reaches the front page. 55 people have voted this up at the time of this comment, feeling the content was worth their attention. Given the recency of the content relative to the votes it has received, it occupies the position you see on the front page.

Is there anything else I can help with?


Crying that something is on HN should really be a bannable offense. I have a feeling these are the same people who are constantly trying to delete relatively popular wikipedia articles over "notability concerns".

Deferring this all to user voting doesn't make it more relevant though. Just look at the frontpage of reddit.

And a similar set of people flag down Paul Thurrotts's http://winsupersite.com so much that it's banned from HN just for being a Microsoft insider. Just because a narrowminded mob does something doesn't make it right.

No, but no one forces you to be part of the mob.

him: why did people elect Hitler?

you: Explaining how votes are tallied.

Technically correct but totally useless.


Reductio Ad Hitlerum - For when you have nothing to go on but a cheap appeal to emotion.

Only three deep and already we're on Hitler?

Instead of wasting your time reading the article and then complaining, use it in finding a real HN worthy piece on the New section. I know for a fact there are lots of really interesting stuff that goes by unnoticed with 2 or 3 votes.

That's pretty much the only thing you can do to improve the situation.


Hm. There were rumours about 18-24 months ago that Ive wanted out of Apple. I wonder if this decision is a consequence of that previous discord.

I also wonder what this means for the future of hardware design at Apple. If Ive must now look after both the hardware and the software, he must be less hands-on in the day-to-day work on individual designs. Does this imply that Apple are not expecting to iterate on the hardware design on a high level from now on and have identified the software as the area with most potential for aesthetic improvement?


> If Ive must now look after both the hardware and the software, he must be less hands-on in the day-to-day work on individual designs.

What this means is that, Ive now gets to chose people and those who do that in turn report to him.


Congratulations to Tim Cook for making this decision. We might have to wait some time to see if it was the best decision, but at least he didn't just make the safe decision. It may be a risk, but it means Apple won't stagnate. It will change as a result of this.

This is all about unity.

Unifying iOS and OS X under one person.

Unifying human interface, both hardware and software, under one person.

Unifying underlying technologies under one person.

And fundamentally, unifying the team at the top, and removing discord.

No one can deny Forstall's legacy. But from what we've read in recent years I think there's real truth in this comment from Gruber:

"Thinking about it some more, though, and considering what I know about Forstall’s reputation within the company, I think that headline, euphemistic though it is, tells the plain truth: Forstall was an obstacle to collaboration within the company."

For the future? Integrating the hardware and the software was always Apple's core strength, that this just makes sense. It's an open question whether Ive has the technical knowledge for this role, but he certainly has the taste. He certainly wouldn't have let that new iPod nano UI be seen by the outside world.

Modern-day Apple has always shied away from manufacturing directly, and for good reason, but it may just be that they're too big not to anymore. That no one manufacturer can meet their demands, whether due to lack of capacity or politics. Making chips is difficult, and usually best left to the experts, but Apple now has the cash to hire the best and is in the perfect place to benefit from the competitive advantage it'd give. It'll be interesting to see how this new Technologies group turns out.


Is this the new Jony Ive Apple?

Ive is Apple's new Product Chief (heads hardware and software design across whole company).

Federighi (Mac OS and iOS), Mansfield (Tech), Cue (Services & Content), Williams (Supply Chain), Schiller (Marketing) - all in support roles to Ive.

Under Steve Jobs, product and design was consolidated under himself. He had the ultimate say as to what shipped and he was the toughest curator. Now it appears that Apple is returning to that model, except now it's Jony Ive with that role.


It seems it was only a matter of time until Ive took over as true heir apparent to SJ in this respect. Will be interesting to see how the relationship with Cook works and if it pans out in a similar fashion as it did with SJ+Cook.

Good read. However:

One of the things I admire about Apple is their plainspokenness, both in advertising and in press releases. ... Thinking about it some more, though, and considering what I know about Forstall’s reputation within the company, I think that headline, euphemistic though it is, tells the plain truth:

This, to me, reads as "Apple is plainspoken. Ok, so they're not, but let me convince you that even when they're not, they really are, it's just in disguise!"

Why go to such lengths? Why even bring that up? It's hardly a critical part of the article.

I'm genuinely curious, by the way - please, someone show me how I'm wrong.


I think what Gruber was trying to say here is that (in his opinion at least) Apple is usually plainspoken, but in this case they were not because they were being polite to Forstall by being euphemistic rather than plainly saying that he was given the arse.

Sure, but euphemism just doesn't fall under the umbrella of 'plainness,' in any way, shape or form. So you can't be euphemistic and tell the plain truth. It's just a bollocks statement.

While the majority of people seem to be cheering Forstall's departure, I personally think this is a really bad sign.

Software just doesn't get enough respect, and there are few people who realize how important it is. Steve Jobs was one of them, as was proved when he was running NeXT. When things started to go downhill, he made the right decision to turn NeXT into a software company. He knew that software was the most important thing.

He brought the best software people over to Apple, including Forstall, who was the key figure behind one of the most important business decisions that Apple ever made -- using OSX as the basis for the iPhone.

Software needs to have a strong advocate inside of a company, and there's no substitute for having someone like Forstall -- a real programmer who can fight for the Right Thing, instead of having the developers overrun by the other units of the company.

When software stops being so important, the other parts of the company overrule the developers and make bad decisions, like releasing software before its ready (eg. iOS6 maps).

Now that the future of Apple is being lead by the hardware people like Cook and Ive, I think we're going to see less innovation on the software side. We're going to see more hardware-only product launches like the iPad mini. More shinier and thinnier cases, and fewer killer apps.

What we might end up with is the old post-Jobs Apple, which launched a plethora of new product lines while letting the software stagnate to the point where Microsoft almost killed them.


I don't cheer it. I agree with everything you said. Forstall has a track record. He's done well.

Forstall has a track record, and the iOS is the best of the products out there compared to similar devices from other companies. So he did _SOMETHING_ right. As a developer, I love the developer environment as well - compare to say BlackBerry, Android and its eclipse and etc.


I'll be interested to see how Ive's does. He is, undoubtedly, hugely talented - as is the team he's built at Apple.

However the work that he's done is all about Industrial Design, which operates under many different constraints from the software world.

From the Apple folk that I know Ive and his team currently seem to run a bit like an in-house agency rather than being 'part of Apple'. I wonder if they'll try and continue that way - or become more integrated with general product development.


"One of the things I admire about Apple is their plainspokenness"

What?


This sets up an environment that Cook prefers, IMHO. A clear-cut decision maker about all things product design, Ive replaces Jobs. Inasmuch as a Cook/Ive pairing can be beneficial, they're missing Jobs as the great overseer. I think this is not finished playing out.

As has been seen, mistakes aren't really tolerated when Apple's name is on the line -- someone almost always pays for it with their job. Apple has started to show cracks in the armor, and I imagine we're going to see a few more events of non-perfectness in the future. (Entirely reasonable, but nonetheless those that contribute to an image.)

If things don't go Apple-esque perfect in the future, I wonder who starts pointing fingers?


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