I got 4620 and felt like I had no idea if I was getting any correct from 4000 onwards! If there was a leaderboard this may consume a lot of my time today :)
I had the same question. Until I found that I should press the arrow in the box, instead of the arrow near the bottom bar... (Ahh, I love other music games, and this one has no music?!)
Got 1650 by tapping, then 3600 holding the keys. I think it's pretty boss to go beyond 4000 out of the blue, in 3 tries or so, though it depends on the random patterns. I had an easy streak around ~3000, then a confusing series. Consecutive Up/Down are harder than Right/Left, because of finger movement.
It would be nice with asdf, homerow style. Maybe you could even have 2 rings going on at the same time, for each homerow.
If you've played a lot of DDR or Guitar Hero, it's not too hard.
Some tips:
1. Don't look at the top of the screen - your mind needs some time register what it's seeing and react accordingly. Look a bit ahead - probably around 2:30 to 3:00 on a clock.
2. I find that tapping every key is actually easier. It helps you maintain a rhythm and reduces the cognitive load (do I tap or do I not?)
In response to the xkcd alt text: Where _is_ the wiimote headtracking? I remember this amazing project by Johnny Chung Lee a long time ago [1], I haven't seen anything come out of it.
Seems a bit buggy on Safari 8.0. Sometimes the arrows don't seem to animate. Also, how do I know when to press the button? Is there some feedback I'm not seeing?
This took me a while to realise but the box on top shows which arrow it can currently 'receive'. This changes when you press one of the arrow keys (it's empty at the beginning).
I find myself focusing on the top right but also using my peripheral vision to see the upcoming directions.
The better I am with my pattern recognition the more I can focus on the bottom of the screen and have the next 2-3 moves buffered (like a Simon game).
Very good job! I'll forward this one out to my niece. Hope it gets some traction for you!
A few suggestions for future release.
1. Add a variant of soundtracks and speeds
2. Add a variant of end points to change the point of focus.
3. Perhaps even add a "bomb" element. So, if you get X amount of points, you gain bombs (think geometry wars or pacman championship). The bombs will allow you to sort of reset the built up arrows when things get a bit difficult.
It's a free, multiplatform DDR work-alike that has keyboard song packs as well as pad song packs (you can map keys for the non-keyboard song packs too).
It'd certainly play very well if it works well. Looks like it's based directly on the Ouendan series (Elite Beat Agents) for the Nintendo DS where the games are played with a stylus.
I didn't know about osu! but I love Elite Beat Agents so I will definitely be checking this out!
Uh, you don't. You have to have the box showing the correct arrow type as the arrow enters it. You can press the correct arrow type before the arrow reaches the box.
Nice job! This is really polished and you clearly worked a lot on it!
A couple of quick comments on it, after playing it for 15 minutes.
- I didn't realize until I had been playing about 5 minutes that the box at the top needed to match the arrow at the time that the arrow boxes went in to it. When I started out, I was trying to change as soon as I saw the new directions.
- Nice job on the animations. I think they're just right, and you really did a great job on using the right combination of CSS and JS (imho).
- As a guy with a left handed friend, and working on a cramped Macbook Air keyboard it would be really nice to have WASD support.
You should consider offering the circular mode along with a linear mode. It would be more enjoyable for me at least, having spent so much time playing GHIII.
I like to think that's impressive. It got difficult quickly.
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